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title: "Video Anomaly Detection Part II | Edge-to-Cloud Pipeline"
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title: "Video Anomaly Detection Part 2: Edge-to-Cloud Pipeline"
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weight: 10
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partition: build
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social_preview_image: /articles_data/video-anomaly-edge/preview/social_preview.jpg
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| Time: 90 min | Level: Advanced | Output: [GitHub](https://github.com/qdrant/video-anomaly-edge) |
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| --- | ----------- | ----------- |
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*This is Part II of a 3-part series on building real-time video anomaly detection from edge to cloud.*
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*This is Part 2 of a 3-part series on building real-time video anomaly detection from edge to cloud.*
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**Series:**
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- [Part I | Architecture, Twelve Labs, and NVIDIA VSS](/documentation/tutorials-build-essentials/video-anomaly-edge-part-1/)
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- Part II | Edge-to-Cloud Pipeline (here)
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- [Part III | Scoring, Governance, and Deployment](/documentation/tutorials-build-essentials/video-anomaly-edge-part-3/)
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- [Part 1 | Architecture, Twelve Labs, and NVIDIA VSS](/documentation/tutorials-build-essentials/video-anomaly-edge-part-1/)
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- Part 2 | Edge-to-Cloud Pipeline (here)
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- [Part 3 | Scoring, Governance, and Deployment](/documentation/tutorials-build-essentials/video-anomaly-edge-part-3/)
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---
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In [Part I](/documentation/tutorials-build-essentials/video-anomaly-edge-part-1/), we set up the project, covered why kNN anomaly detection in Qdrant outperforms classifiers, integrated Twelve Labs for video embeddings and Q&A, and connected NVIDIA VSS. Now we build the edge.
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In [Part 1](/documentation/tutorials-build-essentials/video-anomaly-edge-part-1/), we set up the project, covered why kNN anomaly detection in Qdrant outperforms classifiers, integrated Twelve Labs for video embeddings and Q&A, and connected NVIDIA VSS. Now we build the edge.
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## Why Qdrant Edge
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@@ -517,19 +517,19 @@ This triggers a snapshot download to that specific device, letting you roll out
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## Recap
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In Part II, you built Qdrant Edge's two-shard architecture (immutable baseline + mutable live context), implemented edge triage that reduces cloud processing by ~6x, wired the escalation pipeline with ensemble scoring and temporal boosting, and added offline resilience. The edge is running. Now we need to turn raw scores into actionable incidents.
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In Part 2, you built Qdrant Edge's two-shard architecture (immutable baseline + mutable live context), implemented edge triage that reduces cloud processing by ~6x, wired the escalation pipeline with ensemble scoring and temporal boosting, and added offline resilience. The edge is running. Now we need to turn raw scores into actionable incidents.
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## What's Next
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In **[Part III | Scoring, Governance, and Deployment](/documentation/tutorials-build-essentials/video-anomaly-edge-part-3/)**, we'll cover incident formation from raw scores, baseline governance to prevent poisoning, unified retrieval across cameras, evaluation results on UCF-Crime, and deployment on Vultr Cloud GPUs.
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In **[Part 3 | Scoring, Governance, and Deployment](/documentation/tutorials-build-essentials/video-anomaly-edge-part-3/)**, we'll cover incident formation from raw scores, baseline governance to prevent poisoning, unified retrieval across cameras, evaluation results on UCF-Crime, and deployment on Vultr Cloud GPUs.
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---
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Additional Resources:
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- **Project Repository**: [qdrant/video-anomaly-edge](https://github.com/qdrant/video-anomaly-edge)
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- **Part I**: [Architecture, Twelve Labs, and NVIDIA VSS](/documentation/tutorials-build-essentials/video-anomaly-edge-part-1/)
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- **Part III**: [Scoring, Governance, and Deployment](/documentation/tutorials-build-essentials/video-anomaly-edge-part-3/)
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- **Part 1**: [Architecture, Twelve Labs, and NVIDIA VSS](/documentation/tutorials-build-essentials/video-anomaly-edge-part-1/)
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- **Part 3**: [Scoring, Governance, and Deployment](/documentation/tutorials-build-essentials/video-anomaly-edge-part-3/)
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- **Qdrant Edge Documentation**: [qdrant.tech/documentation/edge](/documentation/edge/)
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- **Twelve Labs Documentation**: [docs.twelvelabs.io](https://docs.twelvelabs.io/)
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- **Vultr Cloud GPUs**: [vultr.com/products/cloud-gpu](https://www.vultr.com/products/cloud-gpu/)
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