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changed ranking
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@@ -55,25 +55,8 @@ Every person in a crowd carries a distinct musical identity across genre, energy
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Each persona is a 532-dimensional hybrid vector (LAION-CLAP semantic plus acoustic features) stored in Qdrant. Every 15 seconds, the system scores each listener with a reward formula weighing taste affinity, transition surprise, novelty, session energy coherence, and fatigue, then drifts the persona's preference vector to model how exposure reshapes taste over a show. The output is a time series of crowd reaction projected into 2D, exposing clusters, outliers, and how the room's preference landscape shifts song by song.
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[Repository](https://github.com/Gustavobrg/crowd-whisperer)
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### 3rd Place: DejaPlay (Syed Shahriyar Ali)
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<iframe width="560" height="315"
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src="https://drive.google.com/file/d/118GCFUoDQ8WZmYFVMOe2tF39mDhAXvHE/preview"
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title="DejaPlay"
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frameborder="0"
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allow="autoplay"
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referrerpolicy="strict-origin-when-cross-origin"
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allowfullscreen>
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</iframe>
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Finding tactically similar football plays by hand is slow and subjective. DejaPlay turns it into a visual semantic search problem: it encodes StatsBomb possessions into compact embeddings, indexes them in Qdrant with rich metadata filters, and retrieves matches by vector similarity or Mistral-powered natural-language queries. Analysts get ranked results and side-by-side pitch animation to see how alike situations unfolded.
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[Repository](https://github.com/SyedShahriyarAli/DejaPlay)
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## Honorable Mentions
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### Synthara (Mohammed Roqa)
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### 3rd Place: Synthara (Mohammed Roqa)
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<iframe width="560" height="315"
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src="https://www.youtube.com/embed/02au1NLX3-I?rel=0"
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@@ -89,6 +72,23 @@ Synthara is a memory-driven dark fantasy role-playing game built on Next.js 16,
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When a player approaches an NPC, the game queries Qdrant for semantic history tied to that character, and gemini-2.5-flash synthesizes voice-authentic dialogue that references the player's exact past deeds. Quests branch through Gemini-generated stages whose outcomes shape the resolution, and progression gates stay locked until the player accumulates enough episodic memories, for example 3 distinct entries before The Black Citadel opens.
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[Repository](https://github.com/mroqa/RBG-Synthara.git)
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## Honorable Mentions
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### DejaPlay (Syed Shahriyar Ali)
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<iframe width="560" height="315"
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src="https://drive.google.com/file/d/118GCFUoDQ8WZmYFVMOe2tF39mDhAXvHE/preview"
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title="DejaPlay"
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frameborder="0"
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allow="autoplay"
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referrerpolicy="strict-origin-when-cross-origin"
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allowfullscreen>
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</iframe>
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Finding tactically similar football plays by hand is slow and subjective. DejaPlay turns it into a visual semantic search problem: it encodes StatsBomb possessions into compact embeddings, indexes them in Qdrant with rich metadata filters, and retrieves matches by vector similarity or Mistral-powered natural-language queries. Analysts get ranked results and side-by-side pitch animation to see how alike situations unfolded.
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[Repository](https://github.com/SyedShahriyarAli/DejaPlay)
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### Cardinal (Nicholas Zhu)
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